User Research & Testing
Using research, testing, and user feedback to inform design decisions and reduce assumptions.
Taking unclear business goals and turning them into structured, shippable digital experiences
My work connects UX research, information architecture, UI design, prototyping, and cross-functional collaboration. I focus on turning user needs and product requirements into clear, practical experiences that teams can build and improve over time.
I bring together research, interaction design, visual systems, and implementation awareness to create interfaces that are useful, scalable, and easy to navigate.
Using research, testing, and user feedback to inform design decisions and reduce assumptions.
Designing flows, wireframes, prototypes, and high-fidelity interfaces for web and product experiences.
Creating reusable components, style guides, and interface patterns that support consistency across teams.
UX/UI portfolio
Creating actionable Canadian housing data
The Canadian Housing Observatory is a digital platform designed to bring together housing data from multiple sources and present it in a way that is accessible to policymakers, community leaders, researchers, and people without technical expertise.

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Project summary
CloseThe Canadian Housing Observatory is a digital platform designed to bring together housing data from multiple sources and present it in a way that is accessible to policymakers, community leaders, researchers, and people without technical expertise.

The Canadian Housing Observatory is a web platform that brings together housing data from multiple sources.
It was designed for policymakers, researchers, community leaders, and non-technical audiences who needed to understand housing conditions across different regions, time periods, and indicators.
My role focused on turning a complex dataset into a clear product experience through:
The main design challenge was balancing analytical depth with an interface that remained approachable.

Canadian housing data was distributed across different sources, formats, geographic scales, and time periods.
Users needed to:
The challenge was to support all of this without turning the product into an overwhelming analytics tool.
How might we make complex housing data useful to both technical and non-technical audiences?
Role: UX/UI Designer / Product Designer
Responsibilities: Information architecture, interaction design, prototyping, visual design, and component systems

The product needed to help users:
These insights came from the project requirements, data structure, and interaction challenges.
The map made geographic patterns easier to recognize.
The table made exact values easier to inspect and export.
The product needed both.
Viewing one indicator at a time only showed part of the story.
Users needed to understand how two conditions related to one another across different regions.
Indicators included secondary variables, geographic levels, and historical data.
The interface needed to reveal this complexity gradually.
A screenshot could show a map, but not the analysis behind it.
Shared links needed to preserve the selected indicators, year, scale, and location.
Users needed to move between patterns, relationships, and exact values without losing the context of their analysis.
This became the foundation of the product structure.

We created a color-coded matrix that represented the relationship between two variables.
For example:
These combinations were applied directly to the map.
This removed the need for users to mentally combine two separate datasets.

The map supported pattern recognition.
The table supported exact values, comparison, and export.
Users could move between both views while keeping the same analysis active.
The main controls remained visible, while secondary variables and advanced settings were grouped inside expandable sections.
This kept the product approachable without removing depth.

Once users had configured their analysis, they could collapse the sidebar and dedicate more space to the map.
The product stored the analysis state through URL parameters.
Shared links opened the same indicators, year, geographic scale, and map configuration.
The final solution allowed users to:
The interface was supported by a reusable system of selectors, panels, sliders, tables, legends, and map controls.





The project was shaped by:
Because the comparison matrix relied heavily on color, a future improvement would be to reinforce its meaning with labels, patterns, or symbols.

The next research phase would focus on:
The design established a unified way to explore, compare, export, and share Canadian housing data.
It also created an interface structure and component system that could support additional indicators and future product development.
I did not have access to post-launch usage metrics, so I do not claim a measured improvement in user performance.
The main challenge was deciding how users could move between geographic patterns, indicator relationships, and exact values without losing their place.
The project reinforced a simple principle:
Complex products do not always need fewer features. They need clearer relationships between those features.
Designing a Mental Model for Canada's Ecosystem Services
ESOS-C is an ecosystem services platform developed with ResNet and CurbCut. Its goal was to make interconnected ecological data understandable for researchers, planners, policy makers, NGOs, and students, without sacrificing scientific credibility.

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Project summary
CloseESOS-C is an ecosystem services platform developed with ResNet and CurbCut. Its goal was to make interconnected ecological data understandable for researchers, planners, policy makers, NGOs, and students, without sacrificing scientific credibility.

The platform contained a rich scientific model describing how ecosystem services influence one another across Canada.
Researchers already understood these relationships.
Everyone else didn't.
Users often explored one ecosystem service at a time without understanding how changes affected the rest of the system. The challenge was to transform a complex scientific framework into an experience that people could navigate naturally.

Product Design
UX/UI
Information Architecture
Interaction Design
Concept Exploration
Design Systems
Workshops
This project would be successful if users could:

People needed a mental model before a map.
Initially we assumed the map would become the primary way users explored ecosystem services.
Instead, we realized that without understanding the relationships between services first, the map became little more than a collection of colorful layers.
Users needed context before exploration.
This insight shaped almost every design decision afterwards.


Too much information at once

Chosen because it balanced learning with exploration.

Every ecosystem service connected to several others.
Each relationship opened additional model inputs.
Each model input unlocked spatial layers.
Without structure, users could easily lose track of where they were.
We designed a layered exploration model that kept users oriented while still allowing free exploration.

Rather than showing every scientific relationship immediately, information was introduced in layers.






I'd test:

This project changed the way I think about complexity.
Good UX is about helping people build the right mental model before asking them to make decisions.
The biggest design challenge isn't simplifying the interface.
It's deciding what people need to understand first.
One question guided every decision during this project:
"What does someone need to understand before the next screen makes sense?"
That question influenced where the map appeared.
It influenced why we kept the relationship graph.
It influenced how we presented the scientific framework.
It influenced how users moved through the product.
In the end, I realized I wasn't designing a dashboard.
I was designing a way for people to think about a complex ecological system.

Relevant history
Individual contributor towards one of Adecco's biggest accounts. Telefonica.
Led product design throughout an assortment of data intensive apps in a startup context.
Led product design and brand experience for a high-traffic martial arts platform. Focused on usability, trust, interface clarity, and decision-making across complex user journeys.
Led web and digital design projects where user clarity, business requirements, and stakeholder alignment shaped the final experience.
Created visual systems and digital design foundations that improved clarity, consistency, and usability across multiple touchpoints.
Worked on brand and interface systems where consistency, hierarchy, and clear communication were essential across multiple user-facing materials.
Led high-visibility design projects, mentored junior designers, and strengthened systems thinking around clarity, hierarchy, and scalable visual decisions.

Contact info